The ROI of Usability
by James Marzano on Jun.05, 2005, under Usability
Just lately, I came across this [nice list of articles-> http://www.rashmisinha.com/useroi.html] published on the ROI of usability by Rashmi Sinha. Here are some excerpts…
“At any instant, millions of people around the world are trying to use or do something that is difficult or confusing. They may be trying to find a product, trying to figure out how a product works, trying to get service for a product, or trying to replace it. Eventually and inevitably, they will begin to lose time and patience. And, no matter what particular answer they are looking for, the question they pose will be the same: “Why would anyone make something this confusing?…the advantages of creating usable products far outweigh the costs. The rule of thumb: every dollar invested in ease of use returns $10 to $100.” from [IBM's Cost Justifying Ease of Use.->http://www-3.ibm.com/ibm/easy/eou_ext.nsf/Publish/23]
“Development projects should spend 10% of their budget on usability. Following a usability redesign, websites increase usability by 135% on average.” [Jakob Nielsen's Alertbox - Return on Investment for Usability->http://www.useit.com/alertbox/20030107.html]
“After Dell Computer applied basic usability principles to its e-commerce Web site in the autumn of 1999, its Web sales skyrocketed. Online purchases rose from $1 million per day in September, 1998, to $34 million per day in March, 2000.” [BusinessWeek - Usability is Next to Profitability->http://www.businessweek.com/technology/content/dec2002/tc2002124_2181.htm]
What is good design?
by James Marzano on May.25, 2005, under Philosophy
Tough question but it’s easy to make things difficult to use. It’s the easy way out in the project when you don’t take sufficient time to design things right the first time. We’ve all used products built like this, at least for a while until they hit the trash can or got forgotten. The first use was the last use.
On the other hand, good design is hard. When you use a well-designed product it just works. It appears simple, it must have been easy to build, right? Wrong. Good design is rarely easy. It’s this design that took more planning and thought. This is the design that usually took more time to build. It’s this design that followed a user-centered process.
Our philosophy
by James Marzano on May.18, 2005, under Philosophy
At RNA labs, our goal is to create valuable, compelling, and empowering experiences for our customers. As the disciplines of human-computer interaction, usability engineering, information design, and traditional graphic design continue to blend and blur we apply a cross-disciplinary focus in creating innovations grounded in fundamental human needs.
Internet websites, networked media, user interfaces and other software applications are usually developed according to some philosophical reference point–whether conscious or not. This point of reference for development can be data-centered, technology-centered, or user-centered. In any development these three points of view are highly interdependent; the conflict arising when the points of view are out of balance. The data-centered and technology-centered approaches are common — they involve looking at the data flows and technology with the users considered an input/output device. Fundamentally, applications are tools used by these users. Tool design is both a science and an art; with the tool being capable of being used to be effective. For RNA labs, effective design comes from focusing on the needs of the user. We employ a user-centered or human-centered philosophy as a starting point for our applications; an approach that involves users in the development of the product. We spend time listening and watching how users interact with information and applications; translating these observations into requirements and prototypes. Likewise, user observations are a continuous process. Subsequent user observations continue to ensure that we have a good understanding of what users want to do, will do, and how well our designs satisfy their needs. Overall, user analysis pays off quickly in greater certainty for the efficacy of a product, reduced development times, and fewer modification requests down the road.