User Experience
World Builder
by James Marzano on Mar.11, 2009, under Futurescape, User Experience
World Builder from Bruce Branit on Vimeo.
Design Flaws That Ruined Gadgets
by James Marzano on Mar.09, 2009, under User Experience
Seth Porges over at Popular Mechanics has published a nice little list of some design flaws in current gadgets that are unacceptable. I like his rules (usability guidelines) that he publishes with each example…
- No Product Shall Harm Its User
- Products Shall Not Have Unintended Actions
- Avoid Overloading on Functions
- Handheld Products Should Not Be Slippery
- Touchscreens and Lag Do Not Mix
Some gadgets have famously bad designs. The N-Gage gaming cellphone looked like a Chocotaco, and it was nearly impossible to silence the Furby’s sadistic squeals without removing its batteries. Thankfully, the days of major companies releasing design trainwrecks are mostly over. That’s not to say that every new gadget works the way we want it to. Far from it. Rather, these days, you’re far more likely to find a product that almost does it right, but is still plagued by some singular fatal flaw that causes it to be buggy, frustrating, or even physically painful. Here are five recent gadgets whose designs failed in some simple way.
5 Design Flaws that Ruined Otherwise Smart Gadgets >>

Microsoft’s Vision of 2019
by James Marzano on Mar.04, 2009, under Design, Futurescape, User Experience
“Microsoft gave a public showing of its futurologist vision of 2019 the other day at the Wharton Business Technology Conference, and it’s set the interwebs a-quiver with excitement. But if you have a bit of time to think about it, it’s actually not very visionary at all.
Gizmodo’s Jason Chen loved it, quoting Arthur C. Clarke’s famous Third Law: “any sufficiently advanced technology is indistinguishable from magic.” The Industry Standard’s Paul Boutin suggests “More important than whizzy interfaces, the videos promise much more extensive collaboration, instant information retrieval, and multimedia communication.” And “2019″ has appeared all over the place because it’s from Microsoft, and that’s a name that carries almost limitless clout.
Which is why it’s surprising the video is actually so uninspiring.
The references to Minority Report are unmistakable: Transparent “air screens” with gestural controls, handheld computers with see-through screens that you can hold over a larger display to “capture” the info. Everything is touch-controlled, with gestural inputs and with seamless wireless information transfer from one device to another–the concept of a “file” is conspicuously absent–and that’s very Tom Cruise. There’s also much use of color e-paper with a touch-surface, and modular cellphones with interactive touch-sensitive exteriors and screens. Location-based services show up, with the “corporate visitor” chap being located (presumably by some smart RFID/GPS/LPS tech in his phone) and directed to his destination by smart-display floor tiles.”
Links:
Article by Kit Eaton @ Fast Company
Microsoft Office Labs: How will emerging technology improve our productivity in the years ahead?
Objectified
by James Marzano on Jan.28, 2009, under Design, Futurescape, User Experience
Objectified is a feature-length independent documentary about industrial design. It’s a look at the creativity at work behind everything from toothbrushes to tech gadgets. It’s about the people who re-examine, re-evaluate and re-invent our manufactured environment on a daily basis. It’s about personal expression, identity, consumerism, and sustainability. It’s about our relationship to mass-produced objects and, by extension, the people who design them.
Its world premiere will be in Austin, Texas at the South by Southwest Film Festival March 13th to 21st.
About the trailer: the voices belong to Jonathan Ive, Andrew Blauvelt, Marc Newson, and Karim Rashid. The song is “I Like Van Halen Because My Sister Says They Are Cool” by our friends El Ten Eleven, from their new record These Promises Are Being Videotaped [get it on iTunes]. And the font used in the trailer is… Akzidenz Grotesk! [Shout out to Paula Scher!]
[via Objectified Website]
